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Course Description

Developing Windows Applications with Microsoft Visual Studio 2010

Course Code
10262
Schedule
begin-date     
6/18/2012 Sessions 5 M T W Th F 8:30AM  - 4:30PM Live Remote , Request Info
7/16/2012 Sessions 5 M T W Th F 8:30AM  - 4:30PM Live Remote , Request Info
7/16/2012 Sessions 5 M T W Th F 8:30AM  - 4:30PM Indianapolis , Request Info
8/13/2012 Sessions 5 M T W Th F 8:30AM  - 4:30PM Live Remote , Request Info
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Description:
In this course, experienced developers who know the basics of Windows Forms development gain more advanced Windows Client design and development skills. WinForms and WPF programming models, as well as relative strengths and when to use each technology, are covered.
 Audience Profile
This course is intended for Technology Specialists in the area of Windows Client Development who work in a development environment that uses Microsoft Visual Studio .NET 2010 and Microsoft .NET Framework 4.0 to create rich client applications for Windows.
At Course Completion
After completing this course, students will be able to:
• understand how varying business requirements influence the design decisions when planning a Windows Client application.
• understand the new features of Visual Studio 2010 WPF
• design and build a UI that provides the expected end-user experience and UI functionality
• create a consistent and manageable user interface
• understand best practices when testing and learn how to debug their applications
• use advanced exception handling  in Windows Client application scenarios
• implement advanced data binding scenarios
• use coding techniques to improve the responsiveness of their applications
• implement localization, user assistance, and accessibility features within an application
• understand the basics of graphics in WPF
• customize controls and introduce students to custom controls
• implement application behaviors based on user actions or events by using attached properties and Expression Blend behaviors
• develop data visualization within their applications in a manner that enables the application user to drill down into data visually
• manage application state and settings throughout the application lifecycle
• deploy their applications using the various methods supported by Visual Studio 2010
Syllabus:
Course Outline
Module 1: Windows Client Application Design
The goal of this module is to ensure that students understand how varying business requirements influence the design decisions when planning a Windows Client application. Students will learn how design requirements, specifications, and business goals affect the choice between WPF and Windows Forms when updating (or planning a new) Windows Client application.
After completing this module, students will be able to:
• Choose appropriate Windows client technologies
• Choose appropriate architectural patterns
• Identify areas for migration from WinForms
• Identify areas for interoperability between WinForms and WPF
Module 2: Introduction to Visual Studio 2010 and WPF Version 4
The goal of this module is to introduce students to the new features that Visual Studio 2010 and WPF version 4 provide
After completing this module, students will be able to:
• Use new features in Visual Studio 2010
• Use new features in WPF version 4
Module 3: Designing and Developing a User Interface
The goal of this module is to teach the student how to design and build a UI that provides the expected end-user experience and UI functionality, and retains that experience/functionality in various end-user environments, as well as when the application window resizes.
After completing this module, students will be able to:
• Define page layout
• Use content controls
• Use item controls
• Share resources within a window or user control
Module 4: Taking Control of the User Interface
The goal of this module is to enable students to create a consistent and manageable user interface.
After completing this module, students will be able to:
• Share logical resources throughout an application
• Create a consistent user interface by using styles
• Change the appearance of controls by using templates
• Handle events and commands
Module 5: Testing, Unit Testing, and Debugging
The goal of this module is to help students to develop good habits in regard to testing as well as enabling students to debug their applications. Students will also learn about advanced exception handling pertaining directly to Windows Client application scenarios
After completing this module, students will be able to:
• Implement a WPF unit test strategy
• Debug XAML by using the WPF Visualizer and PresentationTraceSources
• Provide user feedback for unhandled exceptions
• Understand security features of an application
Module 6: Simple Data Binding and Validation
The goal of this module is to teach the student how to implement simple data binding and data validation in order to manage data in a data source (CRUD). In addition to learning how to bind a value to a UI element, the student should learn best practices concerning when to use the various implementations of data binding and how to connect to a data source with LINQ.
After completing this module, students will be able to:
• Explain WPF data binding concepts and terminology
• Create a binding between a data source and a control
• Implement property change notification
• Convert data between the binding source and the binding target
• Validate data entered by the user
• Present data at design time
Module 7: Data Binding to Collections
The goal of this module is to enable the student to implement more advanced data binding scenarios, picking up where the previous module on data binding left off. The student will learn how to bind to ListView, GridView, DataGrid, and other collection classes.
After completing this module, students will be able to:
• Bind to a collection of objects
• Sort, filter, and group collections by using collection views
• Create master-detail user interfaces
• Customize data display by using data templates
• Present data collections at design time
Module 8: Enhancing UI Responsiveness
The goal of this module is to teach the students how coding techniques can be used to improve the responsiveness of their applications.
After completing this module, students will be able to:
• Implement asynchronous processes
• Implement responsive user interfaces
Module 9: Integrating Localization and User Assistance Features
The goal of this module is to teach students how to implement localization, user assistance, and accessibility features within an application.
After completing this module, students will be able to:
• Describe WPF localization and globalization features
• Implement localized WPF applications
• Implement user assistance features
• Provide user accessibility features
Module 10: WPF 2D Graphics, Multimedia, and Printing
The goal of this module is to teach the students the basics of graphics in WPF. The module will also provide an overview of multimedia (audio and video).
After completing this module, students will be able to:
• Display 2D graphics
• Add images in a WPF application
• Add multimedia content to a WPF application
• Create and print documents
Module 11: Control Customization
The goal of this module is to teach students how to customize controls and introduce students to custom controls.
After completing this module, students will be able to:
• Explain scenarios and options for creating new controls
• Create user controls
• Create custom controls
• Integrate WPF and WinForms controls
Module 12: Attached Properties and Behaviors in WPF
The goal of this module is to teach the students how to implement application behaviors based on user actions or application events by using attached properties and Expression Blend behaviors.
After completing this module, students will be able to:
• Describe WPF attached properties
• Implement drag and drop
• Implement Expression Blend behaviors
Module 13: Animations in WPF
The goal of this module is to teach the student how to implement animations and to teach students how to develop data visualization within their applications in a manner that enables the application user to drill down into data visually. Students should also learn when animations should be used and why.
After completing this module, students will be able to:
• Explain when animations are appropriate for the user interface
• Implement animation in WPF
• Initiate animation by using triggers
• Present data visualizations by using WPF
Module 14: Application State, Settings, and Lifecycle
The goal of this module is to teach students how to manage application state and settings throughout the application lifecycle.
After completing this module, students will be able to:
• Persist user and application settings
• Consume user settings
Module 15: Configure and Deploy Windows Client Applications
The goal of this module is to teach students how to deploy their applications using the various methods supported by Visual Studio 2010.
After completing this module, students will be able to:s
• Explain deployment options
• Deploy a standalone WPF application by using a Setup and Deployment project
• Deploy a ClickOnce application
• Configure security settings