Description:
This three-day, instructor-led course introduces students to computer programming. Students will learn the fundamental concepts and terminology of software application development and develop skills in designing and writing simple computer programs. The course assumes no programming background and provides an overview of the software development process in addition to introducing important programming constructs and methodologies. The course covers such topics as programming language characteristics, integrated development environments, flowcharts, algorithms and pseudocode, variables, operators, conditional statements, looping statements, procedures, error-handling and debugging, object-oriented programming techniques, user interface design, software modeling, and Extensible Markup Language (XML) Web services.
Syllabus:
Course Outline
Module 1: Introduction to Computer Programs
This module introduces the software development process and fundamentals of computer software. Students will learn how computer programs execute, and the types of programs that developers are generally asked to build. They will also learn about different programming languages, techniques, and technologies used by developers in the software development process.
Lessons
Overview of Software Development
Phases in the Execution of a Computer Program
Overview of Problem-Solving Techniques
Overview of Program Types
Lab 1: Determining the Program Phases and Examining Them in Code
Determining Program Phases
Finding the Program Phases in Code
After completing this module, students will be able to:
Identify the three phases in the execution of a computer program.
Define computer programs and programming languages.
Describe problem-solving techniques.
Module 2: Introduction to Scripting
This module introduces the concept of scripting, and shows how scripting can be used on the Web, to create macros, and in Windows. Students will also learn about Hypertext Markup Language (HTML) and its use on the Web.
Lessons
Using Web Scripting
Using Macro Scripting
Using Windows Scripting
Lab 2: Writing Scripts
Creating “Hello World” with a Web Script
Creating “Hello World” with a Macro
Creating “Hello World” with a Windows Script
After completing this module, students will be able to:
Define basic Web terms, including HTML, Web browser, Internet, client, and server.
Create a simple Web page by using Notepad.
Identify the use of Web scripts, macros, and Windows scripts.
Describe how Web scripts work.
Describe how macros work.
Describe how Windows scripts work.
Module 3: Using Data and Variables
This module introduces the fundamental concepts of variables and data types, which are common to almost all programming languages. Students will learn how to implement variables to store data and how to use operators to manipulate data and variables.
Lessons
Using Variables
Using Operators
Using Programming Syntax
Lab 3: Using Arithmetic Operators
Calculating the Annual Remuneration of an Employee
After completing this module, students will be able to:
Explain how to use variables.
Explain how to use operators.
Describe the various data types you can use to declare variables.
Module 4: Using Program Logic
This module introduces common programming constructs used in software development to control program flow. Students will learn how to implement conditional expressions and looping statements. They will also learn how to identify errors that can occur in computer programs as a result of incorrect program flow.
Lessons
Using Branching
Using Loops
Identifying Logic Errors
Lab 4: Selecting Candidates Based on Interview Results
Writing the Pseudocode
After completing this module, students will be able to:
Explain how to use the IF construct.
Explain how to use FOR and WHILE looping constructs.
Define and identify logic errors.
Module 5: Using Procedures and Functions
This module introduces the use of procedures and functions to create more modular computer programs. Students will learn about arguments and parameters and how functions return values.
Lessons
Using Procedures
Using Functions
Lab 5: Identifying Functions and Passing Arguments to a Procedure
Identifying Functions
Passing Arguments to a Procedure
After completing this module, students will be able to:
Explain how to use procedures.
Explain how to use functions.
Module 6: Introduction to Developing a User Interface
This module explains how to design user interfaces for software applications. Students will learn best practices for user interface design and learn how user interfaces are created in Microsoft Visual Studio® .NET.
Lessons
Designing a User Interface
Building a User Interface
Lab 6: Building a User Interface
Building a Web Interface
After completing this module, students will be able to:
Identify the features of a good user interface.
Build Windows-based and Web-based user interfaces in Visual Studio .NET.
Module 7: Introduction to Working with Data
This module introduces the concepts of data storage and management. Students will learn about relational data, entity relationships, and primary and foreign keys. They will also learn how XML can be used to describe and structure data.
Lessons
Introduction to Managing Data
Using the Entity Relationship Model
Sorting Data by Using Keys
Using XML
After completing this module, students will be able to:
Describe the methods of storing and managing data.
Describe entity relationship diagrams.
Identify the various keys used for sorting data.
Describe XML.
Module 8: Programming Approaches
This module introduces common programming methodologies and compares procedural programming to object-oriented programming. Students will learn the advantages afforded by object-oriented programming techniques. They will also learn how classes of objects can be defined.
Lessons
Using the Procedural Programming Approach
Using the Object-Oriented Programming Approach
Lab 8: Examining Classes
Identifying Classes
After completing this module, students will be able to:
Describe the two approaches to programming.
Identify the features and advantages of object-oriented programming.
Module 9: Introduction to the Software Development Process
This module introduces the four phases of the software development lifecycle, and explains the use of the Unified Modeling Language (UML) to identify use cases and to simplify software design.
Lessons
Software Development Phases
Introduction to the Unified Modeling Language
Developing Use-Case Diagrams
Examining Other UML Diagrams
Lab 9: Developing a Use-Case Diagram
Identifying Use Cases
Creating a Use-Case Diagram
After completing this module, students will be able to:
Identify the four phases in the software development life cycle.
Identify the views in UML.
Module 10: Where Do We Go From Here?
This module reviews material covered in the course and introduces advanced topics that students may wish to pursue. Students will learn how to apply the skills and knowledge obtained in the course to construct a software solution. They will also learn what options are available for pursuing a career in software development.
Lessons
Looking Back
Looking Forward
Lab 10: Putting Programming Fundamentals Together
Developing a Windows-based Application
Developing a Web-based Application
After completing this module, students will be able to:
Identify types of programs.
Identify areas for advanced training.